Age | Commit message (Expand) | Author |
2013-07-03 | NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white. | Dave Parks |
2013-07-03 | NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur... | Graham Linden |
2013-07-03 | Merge vwr-dev-mat | Graham Linden |
2013-07-03 | NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w... | Graham Linden |
2013-07-02 | NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparity | Graham Linden |
2013-07-02 | NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec. | Dave Parks |
2013-07-01 | NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl... | Dave Parks |
2013-07-01 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks |
2013-07-01 | NORSPEC-290 Shader optimization WIP -- remove some more divides and normalize... | Dave Parks |
2013-06-28 | Merge with viewer-bear which was just merged with viewer-release | callum_linden |
2013-06-28 | NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ... | Dave Parks |
2013-06-27 | Merge with viewer-release | callum_linden |
2013-06-27 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-06-26 | MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i... | Dave Parks |
2013-06-26 | Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366 | Dave Parks |
2013-06-26 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks |
2013-06-25 | MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting falloff... | Dave Parks |
2013-06-24 | MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not ... | Graham Madarasz (Graham) |
2013-06-24 | NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry | Graham Linden |
2013-06-21 | NORSPEC-280 Fix for shader compilation error on OpenGL 3.3 | Dave Parks |
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks |
2013-06-20 | merge with release | Richard Linden |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-20 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Dave Parks |
2013-06-19 | Merge with viewer-release. | Geenz |
2013-06-19 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-06-19 | Point light color (de)correction. | Dave Parks |
2013-06-18 | Occlusion culling overhaul. | Dave Parks |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred render... | Dave Parks |
2013-06-13 | NORSPEC-261 Put back directional ambient. | Dave Parks |
2013-06-13 | NORSPEC-261 Better blending of environment map. | Dave Parks |
2013-06-13 | NORSPEC-261 Fix for bad legacy shiny values. | Dave Parks |
2013-06-13 | correct DOS line endings | Oz Linden |
2013-06-10 | Line endings. | Dave Parks |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an... | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-06-05 | merge with viewer-release | Richard Linden |
2013-06-05 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-06-05 | NORSPEC-238, NORSPEC-225 Fix for specular map alpha channel being improperly ... | Dave Parks |
2013-06-05 | NORSPEC-238 NORSPEC-225 fix issues with env mask term being ignored and or da... | Graham Madarasz |
2013-06-05 | NORSPEC-238 spec map env mask term in alpha chan ignored | Graham Madarasz |
2013-06-03 | NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. | Dave Parks |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-31 | NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ... | Dave Parks |
2013-05-30 | NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat... | Dave Parks |
2013-05-30 | Fix for some objects not rendering underwater with advanced lighting enabled | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |