| Age | Commit message (Collapse) | Author | 
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|  | Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh. | 
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|  | are enabled. | 
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|  | enabled. | 
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|  | enabled. | 
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|  | Shadows enabled. | 
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|  | enabled | 
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|  | terrainF and treeF. | 
|  | errors, and shiny environment map errors due to lack of negative Z) | 
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|  | missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | 
|  | cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | 
|  | a bunch of trivial clean-ups and commentary. | 
|  | Coalesced patchset. | 
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|  | ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray. | 
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|  | lighting, and better combat z-fighting and noise from wireframes and overlays |