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path: root/indra/newview/app_settings/shaders
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2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix ↵Graham Madarasz
breakage in shaders from Mac changes
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16NORSPEC-59 fix? for mac crasherGraham Madarasz
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so ↵Dave Parks
distance falloff is still soft
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a ↵Geenz
bit of extra work (in progress).
2013-04-12Fix issue with alphaNonIndexedNoColorF shader and static init fail on ↵g
default spec color (real source of NORSPEC-94, I think)
2013-04-12NORSPEC-111 probable fix for IntelHD advanced lighting crasherGraham Madarasz
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11NORSPEC-98 fix? for mac shader compiler crasherGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-11Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-10NORSPEC-98 side-step nV compiler fail-o-ramaGraham Madarasz
2013-04-09More per-pixel lighting fanciness.Geenz
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵Geenz
transform so we can store the environment intensity in the blue channel.
2013-04-08First pass of per-pixel lit alpha blended objects.Geenz
2013-04-08Fix for specular exponents not being applied appropriately from the normal ↵Geenz
map alpha.
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵Dave Parks
approximation in light curves. Fix fresnel math.
2013-03-30Cleanup a couple more places where gamma curves were getting applied.Dave Parks
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵Dave Parks
remove banding and not break all shiny objects.
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-04Merged with latest viewer-dev-materials.Geenz
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ↵Geenz
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-01-30Specular map support. This is the vast majority of the material parameters ↵Geenz
implemented at this point for opaque geometry.
2013-01-25Linearize light source colors, and a bit of cook torrance fanciness.Geenz
2013-01-16MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.Dave Parks
2013-01-11Linearize spotlight textures.Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-12-11Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-10-23MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.Dave Parks
2012-10-17MAINT-643 Cleanup some shader compilation errors when atmospheric shaders ↵Dave Parks
are enabled.
2012-10-16MAINT-643 Fix for incorrect lighting and colors in preview displays.Dave Parks
2012-09-09Use a customized normalized gaussian specular term.Jonathan Goodman