Age | Commit message (Collapse) | Author |
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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are enabled.
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enabled.
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enabled.
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Shadows enabled.
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enabled
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terrainF and treeF.
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errors, and shiny environment map errors due to lack of negative Z)
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missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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a bunch of trivial clean-ups and commentary.
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Coalesced patchset.
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
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lighting, and better combat z-fighting and noise from wireframes and overlays
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