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path: root/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
AgeCommit message (Collapse)Author
2019-04-26Lighting WIPGraham Linden
Consistency across class2/3/ALM lighting.
2019-04-19Add directory names to sentinels in shaders so shaders with same filename ↵Graham Linden
can be differentiated in nSight while debugging.
2019-03-19SL-10764Graham Linden
Fix the light_atten decsl for specular lighting too.
2018-11-12SL-10044 SL-10045Graham Linden
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵Graham Linden
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ↵Dave Parks
are available.
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2010-10-06ATI compatibility passDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620