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authorGraham Linden <graham@lindenlab.com>2019-03-19 15:29:31 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-19 15:29:31 -0700
commit721df1f942ba7c5d78c7f974ed564aac431844f7 (patch)
tree621eb69b77d677e5583f8f2521e512de53955668 /indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
parent1a6f54cb5ede03f7e7d0b24f7eb45081adf0464e (diff)
SL-10764
Fix the light_atten decsl for specular lighting too.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
index e043ac873e..ce5855646c 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
@@ -32,7 +32,7 @@ vec3 atmosGetDiffuseSunlightColor();
vec3 scaleDownLight(vec3 light);
uniform vec4 light_position[8];
-uniform vec3 light_attenuation[8];
+uniform vec4 light_attenuation[8];
uniform vec3 light_diffuse[8];
vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)