| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks | |
| 2022-12-19 | SL-18730 Dumb down water distortions to reduce appearance of brokenness. | Dave Parks | |
| 2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement ↵ | Dave Parks | |
| "Transparent Water" checkbox. | |||
| 2022-10-10 | SL-18190 Use funky distance based error correction only on water surface ↵ | Dave Parks | |
| (revisit for general use later). | |||
| 2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵ | Dave Parks | |
| make underWaterF and softenLightF apply water fog in linear space. | |||
