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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-12-11
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...
Dave Parks
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-24
SL-20065: Hack to reduce black spots on shiny water
Cosmic Linden
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-04-04
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
RunitaiLinden
2023-03-31
SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f...
Dave Parks
2023-03-02
SL-19281 Post review cleanup.
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-27
SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...
Dave Parks
2023-02-17
SL-19128 Soften the transition between manual and automatic sphere probes.
Dave Parks
2023-02-13
SL-18664 Fix for "transparent water" off causing broken horizon line.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2022-12-19
SL-18779 Fix for water fog staying bright when sun is dark.
Dave Parks
2022-12-19
SL-18730 Dumb down water distortions to reduce appearance of brokenness.
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-10
SL-18190 Use funky distance based error correction only on water surface (rev...
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks