Age | Commit message (Expand) | Author |
2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks |
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy |
2024-02-01 | #677 Clip underwater. | Jonathan "Geenz" Goodman |
2024-02-01 | #677 More clipping fixes. | Jonathan "Geenz" Goodman |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ... | Dave Parks |
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ow... | RunitaiLinden |
2023-10-24 | SL-20065: Hack to reduce black spots on shiny water | Cosmic Linden |
2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur... | Dave Parks |
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden |
2023-03-31 | SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f... | Dave Parks |
2023-03-02 | SL-19281 Post review cleanup. | Dave Parks |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and move... | Dave Parks |
2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,... | Dave Parks |
2023-02-17 | SL-19128 Soften the transition between manual and automatic sphere probes. | Dave Parks |
2023-02-13 | SL-18664 Fix for "transparent water" off causing broken horizon line. | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks |
2022-12-19 | SL-18730 Dumb down water distortions to reduce appearance of brokenness. | Dave Parks |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement "Transparen... | Dave Parks |
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface (rev... | Dave Parks |
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ... | Dave Parks |