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path: root/indra/newview/app_settings/shaders/class3/deferred
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2019-01-10Fix for lineendings in depthToShadowVolumeG.glslandreykproductengine
2019-01-04Add new shaders for generating shadows from clouds.Graham Linden
Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above.
2019-01-03Fix per-frag fullbright soft clip convenience funcs to include additive and ↵Graham Linden
atten args.
2018-12-19Add new shaders for advanced atmo SH env lighting calcs.Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-11-01SL-9994Graham Linden
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-05SL-1925Graham Linden
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14SL-1491Graham Linden
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc.
2018-09-10Add copies of existing lighting shaders for advanced atmo path.Graham Linden
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas.
2018-09-10Move fname back inside class loop. grumble stringstream grumble.Graham Linden
Fix sky depth-testing with advanced atmospherics.
2018-09-10Fixes for switching between atmospherics implementations on the fly.Graham Linden
2018-09-07Fix createDensityProfileLayer dropping passed in values.Graham Linden
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package.
2018-09-06Fix tex format mismatch between what libatmosphere was generating and what ↵Graham Linden
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs.
2018-09-048283/4 WIPGraham Linden
2018-08-09MAINT-8951Graham Linden
Remove moon_dir related shader code causing sunlight shadow artifacting.
2018-07-10Make advanced atmo sky shader compile again.Graham Linden
Make atmospheric model avoid redundant work when settings don't change. Point autobuild.xml at libatmosphere with op== to compare density profiles.
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support.
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-17fix files that do not end with a newline (warn-on-failure:copyright because ↵Oz Linden
some have both problems...)
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-27SH-1990 Fix for redundantly applying some color scaling to sky and water ↵Dave Parks
(also add some snazzy specular bloom from the sun)
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2010-10-06ATI compatibility passDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
2010-05-06EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection ↵Tofu Linden
instead of a reflection Disable screen-space shiny while I chew on it some more.
2010-04-23Backed out changeset b379d162769eTofu Linden
2010-04-23Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred ↵Tofu Linden
rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263) (transplanted from 90f0ce75b2d7bb9fc03e84245db27a16508cde63)
2010-04-22ssreflections: dampen/blur ssreflections rather more.Tofu Linden
(transplanted from 4c4ae8d8f0795244fda258c157177e2778bfc444)
2010-04-21port class1 ssreflections tweaks to class2 and class3Tofu Linden
(transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53)
2010-04-16strengthen the fakey blur in the fakey ssreflections.Tofu Linden
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) (transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0)
2010-04-07apply latest ssreflections tweaks to class2 and class3.Tofu Linden
2010-04-02ssreflection: restore the shadow factor I accidentally removed with the last ↵Tofu Linden
update.