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| author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-06 13:53:52 +0100 | 
|---|---|---|
| committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-06 13:53:52 +0100 | 
| commit | e996eab27850d635461e919549060da569e9dc6b (patch) | |
| tree | 52a8f907a9462e3507813e5eab831ca22a2a58fe /indra/newview/app_settings/shaders/class3/deferred | |
| parent | f413146843a9de666087a8f3dd26e4dd191bd9f2 (diff) | |
EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection instead of a reflection
Disable screen-space shiny while I chew on it some more.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 3 | 
1 files changed, 3 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 9f94b9e8ea..5298079af7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -288,6 +288,7 @@ void main()  		float sa = dot(refnormpersp, vary_light.xyz);  		vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; +		/*  		// screen-space cheap fakey reflection map  		//  		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); @@ -329,6 +330,8 @@ void main()  		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;  		vec3 ssshiny = (refprod * spec.a);  		ssshiny *= 0.3; // dampen it even more +		*/ +		vec3 ssshiny = vec3(0,0,0);  		// add the two types of shiny together  		col += (ssshiny + dumbshiny) * spec.rgb; | 
