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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks
2022-06-21
SL-17274: Add view_dir uniform
Ptolemy
2022-06-10
SL-17574 Fix for box probes not applying.
Dave Parks
2022-06-10
SL-17574 Add probe detail combo box to advanced graphics preferences. Fix sp...
Dave Parks
2022-06-03
SL-17285 Build fix take two.
Dave Parks
2022-06-03
SL-17285 Build fix (coding policy needs last line to be blank).
Dave Parks
2022-06-02
SL-17285 Add proper reflection probe support to LLVOVolume, LLPrimitive, and ...
Dave Parks
2022-05-24
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...
Dave Parks
2021-02-09
DRTVWR-525 housekeeping: delete unused shader file
Dave Houlton
2021-01-19
SL-13629, reconstruct rainbow lookup coord to reduce interior banding
Dave Houlton
2021-01-13
SL-13629 Modify texcoord to reverse rainbow color order
Dave Houlton
2020-03-05
WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
Runitai Linden
2019-07-23
SL-11621
Graham Linden
2019-07-22
SL-11443
Graham Linden
2019-06-10
SL-10969, SL-11051
Graham Linden
2019-06-03
SL-10966
Graham Linden
2019-05-03
SL-11090
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-03-28
SL-10829, SL-10830
Graham Linden
2019-03-27
Fix projector falloff and attenuation handling.
Graham Linden
2019-03-20
SL-10449
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-24
SL-10276
Graham Linden
2019-01-17
SL-10368
Graham Linden
2019-01-10
Fix for lineendings in depthToShadowVolumeG.glsl
andreykproductengine
2019-01-04
Add new shaders for generating shadows from clouds.
Graham Linden
2019-01-03
Fix per-frag fullbright soft clip convenience funcs to include additive and a...
Graham Linden
2018-12-19
Add new shaders for advanced atmo SH env lighting calcs.
Graham Linden
2018-11-09
Yes, Maurice, baby steps.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-10-09
SL-1289
Graham Linden
2018-10-05
SL-1925
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-09-14
SL-1491
Graham Linden
2018-09-10
Add copies of existing lighting shaders for advanced atmo path.
Graham Linden
2018-09-10
Move fname back inside class loop. grumble stringstream grumble.
Graham Linden
2018-09-10
Fixes for switching between atmospherics implementations on the fly.
Graham Linden
2018-09-07
Fix createDensityProfileLayer dropping passed in values.
Graham Linden
2018-09-06
Fix tex format mismatch between what libatmosphere was generating and what we...
Graham Linden
2018-09-04
8283/4 WIP
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-07-10
Make advanced atmo sky shader compile again.
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
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