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path: root/indra/newview/app_settings/shaders/class3/deferred
AgeCommit message (Expand)Author
2024-09-27Clean up unused uniforms in bindDeferredShader and move SSAO uniforms to two ...Rye Cogtail
2024-07-18Merge branch 'release/maint-b' into marchcat/b-developAndrey Lihatskiy
2024-06-17Fix shaders broken in mergeAnsariel
2024-06-141736 audit texture image unit usage on os x (#1739)Dave Parks
2024-06-14Merge branch 'release/maint-b' into marchcat/b-mergeAndrey Lihatskiy
2024-06-11Merge remote-tracking branch 'origin/release/maint-a' into project/gltf_devel...Brad Linden
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-05-29#1530 Increase joint limit for GLTF Assets (#1582)Dave Parks
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...Brad Linden
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-05-15Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-05-15Merge branch 'main' into marchcat/x-b-mergeAndrey Lihatskiy
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-04-21Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)Rye Mutt
2024-04-19#1139 Fix for world going black/white in some scenes (NaNs) (#1273)RunitaiLinden
2024-04-15Fix broken shaders due to 72730609f371ae0417a2d117fdc9d805ce8858fbAnsariel
2024-04-10Multiple fixes for mirrors. (#1192)Jonathan "Geenz" Goodman
2024-04-10Fix linux some shader errors when running under WSL, related to secondlife/vi...Brad Linden
2024-03-12#965 Fix for EEP skies being too brightRunitaiLinden
2024-03-08HDRI Local Preview (#953)RunitaiLinden
2024-03-06#681 Add probe blending for mirrors.Jonathan "Geenz" Goodman
2024-02-27#681 More generalization of falloff.Jonathan "Geenz" Goodman
2024-02-27#681 Make our sampling code for probes a good deal more generic to make sure ...Jonathan "Geenz" Goodman
2024-02-26#681 Start adding blending boilerplate.Jonathan "Geenz" Goodman
2024-02-08Update softenLightF.glslJonathan "Geenz" Goodman
2024-02-05#677 Add hero probes to blinn-phong surfacesRunitaiLinden
2024-02-02#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...RunitaiLinden
2024-02-02#677 Fix terrain clipping and tweak hero probe mixing with radianceRunitaiLinden
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2024-01-31#677 Some clipping WIPJonathan "Geenz" Goodman
2024-01-24https://github.com/secondlife/viewer-issues/issues/23 Fix for merge up to the...Jonathan "Geenz" Goodman
2024-01-24https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...Jonathan "Geenz" Goodman
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...Jonathan "Geenz" Goodman
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics...RunitaiLinden
2023-12-13SL-20730 Scrub nans from haze alphaRunitaiLinden
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...Dave Parks
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-16Tons of masking changes and tweaks.Jonathan "Geenz" Goodman
2023-10-11SL-20440 Followup -- balance PBR point light with legacy point lightRunitaiLinden
2023-10-11SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ...RunitaiLinden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-09-25Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-08Update reflectionProbeF.glslJonathan "Geenz" Goodman
2023-09-08Some more modes for mirrors to place the probe.Jonathan "Geenz" Goodman
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-08-21Experiment with placement a bit when there's no drawable.Jonathan "Geenz" Goodman
2023-08-06Making more progress, need to add the heroprobe manager.Jonathan "Geenz" Goodman