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path: root/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
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2023-10-11SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ↵RunitaiLinden
with legacy spotlight
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵RunitaiLinden
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵RunitaiLinden
remove exposure correction from legacy fullbright balance PBR materials against legacy.
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵RunitaiLinden
brightness to allow ACES Hill all the time.
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ↵Dave Parks
probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
2022-11-20Fix for SSAO not behaving properly.Geenz Linden
SL-18662
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵Dave Parks
precision of reflection probes). Faster radiance and irradiance map generation.
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some ↵Dave Parks
unused functions.
2022-09-09Merged in SL-17967 (pull request #1113)Howard Stearns
SL-17967 require 4.1 core profile
2022-09-02DRTVWR-559: PBR: Show sun in specular spotlight relfectionPtolemy
2022-09-02SL-18082: PBR: Fix spotlight color and seamPtolemy
2022-09-01Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967Howard Stearns
2022-08-31DRTVWR-559: PBR: Cleanup distance attenuation calcsPtolemy
2022-08-25SL-17967 - .glsl typos. No we get pink PBR!Howard Stearns
2022-08-22SL-17975: PBR: Add light debuggingPtolemy
2022-08-11SL-17763: Make dist_atten consistent between PBR and LegacyPtolemy
2022-08-10SL-17763: Cleanup debug infor for lightsPtolemy
2022-08-10SL-17763: Cleanup legacy to use ambiance utilityPtolemy
2022-08-10SL-17763: PBR: Add spotlight ambiance to spotlightPtolemy
2022-08-09SL-17763: PBR: Add BRDF to spot lightPtolemy
2022-08-02SL-17762: PBR: Add support for spot lightsPtolemy
2022-08-02SL-17762: PBR: Add defines for spot light debuggingPtolemy
2022-08-02SL-17762: Cleanup dist_attenPtolemy
2022-08-02SL-17762: Cleanup: Move texture2DLodSpecular() to deferredUtil, remove ↵Ptolemy
redundant first arg
2022-08-02SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtilPtolemy
2022-08-02SL-17762: Cleanup: Document channels in projectionMapPtolemy
2022-08-02SL-17762: PBR: Cleanup code, add clipProjectedLightVars()Ptolemy
2022-08-02SL-17762: PBR: Add debug flag to turn off regular output and color code ↵Ptolemy
point lights and spot lights
2022-07-15SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da ↵Ptolemy
alias, and unused sa
2022-07-14SL-17765: PBR: Add emissiveRect to class3 light shadersPtolemy
2022-07-14SL-17764: PBR: Add light shaders to class 3 deferredPtolemy
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵Dave Parks
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵Runitai Linden
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
2019-03-28SL-10829, SL-10830Graham Linden
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights.
2019-03-27Fix projector falloff and attenuation handling.Graham Linden
2019-03-20SL-10449Graham Linden
Fix name of attenuation setter used. Fix flipped light vec. Make class3 lights use shadows on projector ambiance too.
2019-01-30SL-10415, SL-10434Graham Linden
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly).
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-09-10Add copies of existing lighting shaders for advanced atmo path.Graham Linden
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas.