Age | Commit message (Expand) | Author |
2022-06-28 | SL-17274: PBR: Add kDiffuse debugging | Ptolemy |
2022-06-28 | SL-17274: PBR: Remove manual debug | Ptolemy |
2022-06-28 | SL-17274: PBR: Add reflect0 debugging | Ptolemy |
2022-06-28 | SL-17274: PBR: Add reflection vec | Ptolemy |
2022-06-28 | SL-17274: PBR: Move amblit to before PBR shading | Ptolemy |
2022-06-28 | SL-17274: PBR: Cleanup: Only calc reflectance if debugging | Ptolemy |
2022-06-27 | SL-17274: PBR: Fix IOR | Ptolemy |
2022-06-27 | SL-17274: PBR: Fix v, dotTV, dotBV | Ptolemy |
2022-06-24 | SL-17274: PBR: Add note about DEBUG_PBR_NORMAL | Ptolemy |
2022-06-24 | SL-17274: PBR: Add BRDF debug | Ptolemy |
2022-06-24 | SL-17274: PBR: Add roughness alpha debug | Ptolemy |
2022-06-23 | SL-17274: Add WIP PBR Shader | Ptolemy |
2022-06-23 | Merged DRTVWR-559 into SL-17274_gbuffer_flags | Michael Pohoreski |
2022-06-21 | SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set | Ptolemy |
2022-06-21 | SL-17274: Add view_dir uniform | Ptolemy |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de... | Dave Parks |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2019-07-23 | SL-11621 | Graham Linden |
2019-06-10 | SL-10969, SL-11051 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden |
2019-01-03 | Fix per-frag fullbright soft clip convenience funcs to include additive and a... | Graham Linden |
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden |
2018-11-09 | Yes, Maurice, baby steps. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-01 | SL-9994 | Graham Linden |
2018-09-14 | SL-1491 | Graham Linden |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-07-27 | SH-1990 Fix for redundantly applying some color scaling to sky and water (als... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden |
2010-05-06 | EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection inst... | Tofu Linden |
2010-04-23 | Backed out changeset b379d162769e | Tofu Linden |
2010-04-23 | Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred r... | Tofu Linden |
2010-04-22 | ssreflections: dampen/blur ssreflections rather more. | Tofu Linden |
2010-04-21 | port class1 ssreflections tweaks to class2 and class3 | Tofu Linden |
2010-04-16 | strengthen the fakey blur in the fakey ssreflections. | Tofu Linden |