Age | Commit message (Collapse) | Author |
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blending. (#63)
* SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget.
* SL-19203 WIP -- Re-integrate SSR. Incidental decruft.
* SL-19203 WIP -- SSR frame delta correction (still broken for Z)
* SL-19203 WIP -- SSR frame delta Z fix
* SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots.
* SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts.
* SL-19203 Tune probe blending.
* SL-19203 Cleanup.
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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make underWaterF and softenLightF apply water fog in linear space.
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Restore SSAO to release version.
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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to irradiance.
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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precision of reflection probes). Faster radiance and irradiance map generation.
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polished surfaces
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color factors and textures. Support for double sided alpha blended PBR materials.
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between deferred and alpha passes for sunlight and IBL.
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SL-17967 require 4.1 core profile
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Fix irradiance gen up vector to be properly normalized
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default_irradiance.png
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don't blow bloom out
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material setup for both IBL and Sunlight BRDF
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adjust irradiance.
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