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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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app_settings
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reflectionProbeF.glsl
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Author
2024-07-28
Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 202...
Erik Kundiman
2024-06-17
Fix shaders broken in merge
Ansariel
2024-06-14
Merge branch 'release/maint-b' into marchcat/b-merge
Andrey Lihatskiy
2024-06-11
Clean up line endings that got mangled up during last merge
Ansariel
2024-04-15
Fix broken shaders due to 72730609f371ae0417a2d117fdc9d805ce8858fb
Ansariel
2024-04-10
Multiple fixes for mirrors. (#1192)
Jonathan "Geenz" Goodman
2024-03-06
#681 Add probe blending for mirrors.
Jonathan "Geenz" Goodman
2024-02-27
#681 More generalization of falloff.
Jonathan "Geenz" Goodman
2024-02-27
#681 Make our sampling code for probes a good deal more generic to make sure ...
Jonathan "Geenz" Goodman
2024-02-26
#681 Start adding blending boilerplate.
Jonathan "Geenz" Goodman
2024-02-05
#677 Add hero probes to blinn-phong surfaces
RunitaiLinden
2024-02-02
#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...
RunitaiLinden
2023-09-25
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-09-08
Update reflectionProbeF.glsl
Jonathan "Geenz" Goodman
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-07-17
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-06-28
SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.
RunitaiLinden
2023-06-27
Just about got hero reflection maps working.
Jonathan "Geenz" Goodman
2023-06-15
Add missing variable initialization, and make water support glossy SSR again.
Jonathan "Geenz" Goodman
2023-06-14
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
Jonathan "Geenz" Goodman
2023-05-11
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-11
Finally get glossy SSR up.
Jonathan "Geenz" Goodman
2023-04-25
DRTVWR-559 Optimization pass on probe allocation and search. Incidental decr...
RunitaiLinden
2023-04-21
DRTVWR-559 Don't use automatic probes on water (fixes lots of visual artifacts)
RunitaiLinden
2023-04-18
DRTVWR-559 Add control for automatic reflection probes to advanced preference...
RunitaiLinden
2023-04-12
DRTVWR-559 Fix for burn-in on legacy gloss materials.
Dave Parks
2023-04-07
SL-19538 Remove clouds from irradiance maps and don't conflate max probe samp...
Dave Parks
2023-03-31
SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f...
Dave Parks
2023-03-30
DRTVWR-559 Auto exposure tuning.
Dave Parks
2023-03-30
SL-19517 Followup -- fix broken fallback probe. Adjust water brightness.
Dave Parks
2023-03-30
SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black refl...
Dave Parks
2023-03-27
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Jonathan "Geenz" Goodman
2023-03-27
Fix up the graphics setting detection
Jonathan "Geenz" Goodman
2023-03-27
SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ind...
Dave Parks
2023-03-22
DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...
Dave Parks
2023-03-02
SL-19281 Post review cleanup.
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-27
SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...
Dave Parks
2023-02-17
SL-19128 Soften the transition between manual and automatic sphere probes.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-12-15
SL-18782 Finishing touches on Reflection Probe Volumes display (for now).
Dave Parks
2022-12-14
SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-13
SL-18190 Tweak reflection probe mixing on water.
Dave Parks
2022-10-11
SL-18190 Fix for mystery circle showing up on east side of reflection probes....
Dave Parks
2022-10-10
SL-18190 Use funky distance based error correction only on water surface (rev...
Dave Parks
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