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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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multiSpotLightF.glsl
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Author
2022-08-11
SL-17763: Make dist_atten consistent between PBR and Legacy
Ptolemy
2022-08-10
SL-17763: Cleanup debug infor for lights
Ptolemy
2022-08-10
SL-17763: Cleanup legacy multiSpotLight to use ambiance utility
Ptolemy
2022-08-10
SL-17763: PBR: Add spotlight ambiance to multiSpotLight
Ptolemy
2022-08-09
SL-17763: PBR: Add BRDF to spot light
Ptolemy
2022-08-09
SL-17763: PBR: Add debug spot light vectors
Ptolemy
2022-08-02
SL-17762: PBR: Add support for spot lights
Ptolemy
2022-08-02
SL-17762: PBR: Add defines for spot light debugging
Ptolemy
2022-08-02
SL-17762: Cleanup dist_atten
Ptolemy
2022-08-02
SL-17762: Cleanup: Move texture2DLodSpecular() to deferredUtil, remove redund...
Ptolemy
2022-08-02
SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtil
Ptolemy
2022-08-02
SL-17762: Cleanup: Document channels in projectionMap
Ptolemy
2022-08-02
SL-17762: PBR: Cleanup code, add clipProjectedLightVars()
Ptolemy
2022-08-02
SL-17762: PBR: Add debug flag to turn off regular output and color code point...
Ptolemy
2022-07-15
SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,...
Ptolemy
2022-07-14
SL-17765: PBR: Add emissiveRect to class3 light shaders
Ptolemy
2022-07-14
SL-17764: PBR: Add light shaders to class 3 deferred
Ptolemy
2022-05-24
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...
Dave Parks
2020-03-05
WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
Runitai Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-03-28
SL-10829, SL-10830
Graham Linden
2019-03-27
Fix projector falloff and attenuation handling.
Graham Linden
2019-03-20
SL-10449
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2018-11-09
Yes, Maurice, baby steps.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-09-10
Add copies of existing lighting shaders for advanced atmo path.
Graham Linden