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path: root/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
AgeCommit message (Expand)Author
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-06-14More performance addressing. Ditch glossy SSR on semi-transparent surfaces.Jonathan "Geenz" Goodman
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...Dave Parks