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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-05
Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...
Dave Parks
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
getting closer to point/spot interchangability
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2010-01-08
Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...
Dave Parks
2010-01-04
Merge from trunk. Conflicts manually resolved in:
Tofu Linden
2010-01-04
CTS-54 Fix for SSAO artifacts far away.
Dave Parks
2009-12-21
DEV-44562 deferred rendering: crease noise sadness
Tofu Linden
2009-11-02
Sync up with render-pipeline-7 ignore-dead-branch
David Parks
2009-10-24
DEV-41803 class2 deferred light smoothing wrong in creases
Adam Moss
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks
2008-07-09
Some .glsl files were propset svn:executable
Brian McGroarty
2008-03-11
merge Branch_1-19-1-Viewer -r 80930 : 81609 -> release
Steven Bennetts
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink
2007-03-21
svn merge -r 59178:59364 svn+ssh://svn.lindenlab.com/svn/linden/branches/main...
Josh Bell
2007-03-02
merge release@58699 beta-1-14-0@58707 -> release
Steven Bennetts
2007-01-02
Print done when done.
James Cook