Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-09 | SL-1289 | Graham Linden | |
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony | |||
2018-09-24 | SL-9711 modify clamping range on atmospheric additive color to balance ↵ | Graham Linden | |
between maintaining old look of WL settings and fixing SL1491 lens flare bug | |||
2018-09-17 | SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts | Graham Linden | |
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path. | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2018-09-14 | SL-1491 | Graham Linden | |
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc. | |||
2018-08-09 | MAINT-8951 | Graham Linden | |
Remove moon_dir related shader code causing sunlight shadow artifacting. | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com | |
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support. | |||
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com | |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ | ruslantproductengine | |
viewer FIXED | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-09-03 | Ensure projectors with shadows have the same mip level calculation as ↵ | Geenz | |
without shadows. | |||
2014-09-03 | Switch back to texture2dSpecular with a custom falloff dependent upon LOD. | Geenz | |
2014-09-03 | Switch to using texture2DLodDiffuse for reasons of having a nice soft edge ↵ | Geenz | |
for less glossy projector reflections. This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior. | |||
2014-08-21 | Removal of commented out code. | Geenz | |
2014-08-07 | Code cleanup for BUG-6898 | Geenz | |
2014-08-07 | Glossy reflections for projectors. | Geenz | |
2014-08-06 | Fix for BUG-6895. | Geenz | |
This brings projector reflections more in line with the originally intended behavior of environment reflections. | |||
2013-09-18 | The unbearable lightness of being norspec | Graham Linden | |
2013-09-09 | Merge viewer-release 3.6.5 Cocoa | Graham Linden | |
2013-09-09 | Merge viewer-release | simon | |
2013-09-05 | NORSPEC-360 fix issues with mip selection and TCs in projector fake env ↵ | Graham Linden | |
reflection | |||
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵ | Graham Madarasz (Graham Linden) | |
10.6.8 nV driver issues | |||
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵ | Graham Linden | |
conversion in one place | |||
2013-07-24 | NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵ | Graham Linden | |
match more closely | |||
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵ | Graham Linden | |
deferred (opaque objects) | |||
2013-07-23 | NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks | Graham Linden | |
2013-07-23 | NORSPEC-285 NORSPEC-298 alpha vs diff color differences | Graham Linden | |
2013-07-21 | NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵ | Graham Linden | |
issues, alpha-blend objects still missing haze underwater | |||
2013-07-12 | NORSPEC-291 WIP fix materials underwater with shadows on | Graham Linden | |
2013-07-11 | Merge with latest viewer-release. | Geenz | |
2013-07-11 | NORSPEC-291 WIP fix avatar disappearing | Graham Madarasz (Graham) | |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵ | Graham Madarasz (Graham) | |
dist broken | |||
2013-07-03 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-07-03 | NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white. | Dave Parks | |
2013-07-03 | NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵ | Graham Linden | |
texture gamma corrections to spot inputs | |||
2013-07-02 | NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec. | Dave Parks | |
2013-06-28 | NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ↵ | Dave Parks | |
divides from various lighting functions. | |||
2013-06-26 | MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 ↵ | Dave Parks | |
implementations | |||
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden | |
2013-06-19 | Merge with viewer-release. | Geenz | |
2013-06-19 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-19 | Point light color (de)correction. | Dave Parks | |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred ↵ | Dave Parks | |
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit). |