| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  | reflection | 
|  | 10.6.8 nV driver issues | 
|  | conversion in one place | 
|  | match more closely | 
|  | deferred (opaque objects) | 
|  |  | 
|  |  | 
|  | issues, alpha-blend objects still missing haze underwater | 
|  |  | 
|  |  | 
|  |  | 
|  | dist broken | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  |  | 
|  | texture gamma corrections to spot inputs | 
|  |  | 
|  | divides from various lighting functions. | 
|  | implementations | 
|  |  | 
|  |  | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  |  | 
|  | rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit). | 
|  |  | 
|  |  | 
|  |  | 
|  | and remove haxors | 
|  |  | 
|  | testing based overhaul WIP
Reviewed by Graham | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | shadows are enabled. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | distance attenuation | 
|  |  | 
|  |  | 
|  | intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture. | 
|  |  |