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path: root/indra/newview/app_settings/shaders/class2/windlight
AgeCommit message (Collapse)Author
2019-01-24SL-10276Graham Linden
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down.
2019-01-03Fix per-frag fullbright soft clip convenience funcs to include additive and ↵Graham Linden
atten args.
2018-11-19SL-10032Graham Linden
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs. Fix up mismatched indenting (tabs v spaces) on several shaders.
2018-11-15SL-10066 and SL-10067Graham Linden
Fix fullbright transport transposed args and use display gamma for post-deferred gamma correction.
2018-11-14Work around broken deps on atmospheric vars in the frag-based deferred ↵Graham Linden
lighting pipe.
2018-11-12SL-10044 SL-10045Graham Linden
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵Graham Linden
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
2018-11-01SL-9994Graham Linden
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.
2018-11-01Back out unintended shader changes from SL-10000 fix.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-30SL-9966Graham Linden
Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0).
2018-10-19SL-9928Graham Linden
De-hackify WL additive to get better match between ALM and non-ALM rendering without bringing back SL-1491 lens flare bug.
2018-10-10Remove unused uniforms from atmospherics helper shaders.Graham Linden
2018-10-10Remove some unused atmospherics helpers and forward declarations of unused ↵Graham Linden
helper funcs.
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-09-24SL-9711 modify clamping range on atmospheric additive color to balance ↵Graham Linden
between maintaining old look of WL settings and fixing SL1491 lens flare bug
2018-09-17SL-1491 take two: fix non-ALM/class2 atmospherics additive artifactsGraham Linden
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path.
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support.
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred ↵Dave Parks
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit).
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵Dave Parks
remove banding and not break all shiny objects.
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵Dave Parks
vary_AtmosAttenuation
2011-11-01SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ↵Dave Parks
float on varying parameters).
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2010-10-06ATI compatibility passDave Parks