diff options
author | Graham Linden <graham@lindenlab.com> | 2018-11-15 13:13:11 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-11-15 13:13:11 -0800 |
commit | 5a8e633ece6bcab3b5c2a01b8e31b49ba12714a8 (patch) | |
tree | 058478dc902264b6aabe1f38bdf3272c8249266c /indra/newview/app_settings/shaders/class2/windlight | |
parent | 429bef3cf6361c10c99418d419939279747ceb24 (diff) |
SL-10066 and SL-10067
Fix fullbright transport transposed args and use display gamma for post-deferred gamma correction.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/transportF.glsl | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 9653e0809e..3f33eeb8d8 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -52,8 +52,8 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) return light; } light *= atten.r; - light += additive * 2.0; - return light; + light += additive; + return light * 2.0; } vec3 atmosLighting(vec3 light) diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 359fea3073..1ef345d79b 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -53,7 +53,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); } -vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 atten, vec3 additive) { +vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { if (no_atmo == 1) { return light; |