Age | Commit message (Expand) | Author |
---|---|---|
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ... | Dave Parks |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov... | Dave Parks |
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore... | Dave Parks |
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in atmospher... | Dave Parks |
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks |
2022-09-28 | SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl | Dave Parks |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |