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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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class2
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lighting
Age
Commit message (
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Author
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2019-05-28
SL-10969, SL-11073
Graham Linden
2019-05-23
Add render debug controls for forcing disable of ambient, sun, and local ligh...
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-04-22
SL-10856
Graham Linden
2019-04-19
Add directory names to sentinels in shaders so shaders with same filename can...
Graham Linden
2019-03-22
Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too.
Graham Linden
2019-03-19
SL-10764
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-08-21
merge
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-19
merge changes for storm-1564
Oz Linden
2011-08-19
correct coding policy problems
Oz Linden
2011-08-19
merge
Dave Parks
2011-08-17
add proper license headers to files that did not have them
Oz Linden
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-31
merge
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-26
Add missing files from viewer-experimental
Dave Parks
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
getting closer to point/spot interchangability
Tofu Linden
2010-01-28
getting closer to point/spot interchangability
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink
2007-03-02
merge release@58699 beta-1-14-0@58707 -> release
Steven Bennetts
2007-01-02
Print done when done.
James Cook