Age | Commit message (Expand) | Author |
---|---|---|
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid t... | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-08 | Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig... | Dave Parks |
2010-01-04 | Merge from trunk. Conflicts manually resolved in: | Tofu Linden |
2010-01-04 | CTS-54 Fix for SSAO artifacts far away. | Dave Parks |
2009-12-21 | DEV-44562 deferred rendering: crease noise sadness | Tofu Linden |
2009-11-02 | Sync up with render-pipeline-7 ignore-dead-branch | David Parks |
2009-10-24 | DEV-41803 class2 deferred light smoothing wrong in creases | Adam Moss |
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks |