Age | Commit message (Expand) | Author |
2013-04-11 | NORSPEC-98 redux...hopefully fix mac AND linux at the same time | Graham Madarasz (Graham Linden) |
2013-04-11 | NORSPEC-98 fix? for mac shader compiler crasher | Graham Madarasz (Graham Linden) |
2013-04-11 | First pass on alpha blended materials | Geenz |
2013-04-09 | More per-pixel lighting fanciness. | Geenz |
2013-04-09 | Start using R16F again, and divide the bloom contrib by 6. | Geenz |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim... | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo... | Dave Parks |
2013-02-22 | Fix for deferred rendering no longer working when the viewer is compiled agai... | Geenz |
2013-01-30 | Specular map support. This is the vast majority of the material parameters i... | Geenz |
2013-01-11 | Linearize spotlight textures. | Geenz |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-09-09 | Use a customized normalized gaussian specular term. | Jonathan Goodman |
2012-08-16 | merge up to latest viewer-development | Oz Linden |
2012-07-31 | merge up to latest viewer-development | Oz Linden |
2012-06-28 | Merge cleanup | Dave Parks |
2012-06-28 | Merge | Dave Parks |
2012-06-28 | merge up to 3.3.3-release | Oz Linden |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks |
2012-06-22 | merge | Dave Parks |
2012-06-15 | Merge | Dave Parks |
2012-06-13 | Merge | Geenz |
2012-05-30 | MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S... | Dave Parks |
2012-05-24 | MAINT-616 Fix for broken projectors. | Dave Parks |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ter... | Jonathan Goodman |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-13 | merge changes for drtvwr-135 | Oz Linden |
2012-03-27 | Tweaked the sun's glow to be less powerful. | Jonathan Goodman |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ... | Leslie Linden |
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab... | Leslie Linden |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2012-01-24 | SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo... | Dave Parks |
2011-12-02 | SH-1912 Tweak based on QA/resident feedback | Dave Parks |
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks |
2011-11-18 | Removed unused code from alpha fragment shaders to fix some mac rendering gli... | Leslie Linden |
2011-11-16 | SH-1618 FIX | Leslie Linden |
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-28 | SH-2453 Fix for horizontal line when max altitude set to 0 | Dave Parks |