Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-16 | merge changes for alpha fixes from geenz | Oz Linden | |
2013-04-16 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-04-15 | Merged Graham's stuff amongst others. | Geenz | |
2013-04-15 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-04-15 | NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so ↵ | Dave Parks | |
distance falloff is still soft | |||
2013-04-15 | Hooked up normal and specular texture coordinates. | Geenz | |
2013-04-15 | Normal mapped alpha support. Specular and environment map support needs a ↵ | Geenz | |
bit of extra work (in progress). | |||
2013-04-12 | Fix issue with alphaNonIndexedNoColorF shader and static init fail on ↵ | g | |
default spec color (real source of NORSPEC-94, I think) | |||
2013-04-11 | NORSPEC-98 redux...hopefully fix mac AND linux at the same time | Graham Madarasz (Graham Linden) | |
2013-04-11 | NORSPEC-98 fix? for mac shader compiler crasher | Graham Madarasz (Graham Linden) | |
2013-04-11 | First pass on alpha blended materials | Geenz | |
2013-04-09 | More per-pixel lighting fanciness. | Geenz | |
2013-04-09 | Start using R16F again, and divide the bloom contrib by 6. | Geenz | |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵ | Geenz | |
transform so we can store the environment intensity in the blue channel. | |||
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵ | Dave Parks | |
approximation in light curves. Fix fresnel math. | |||
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks | |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵ | Dave Parks | |
remove banding and not break all shiny objects. | |||
2013-01-30 | Specular map support. This is the vast majority of the material parameters ↵ | Geenz | |
implemented at this point for opaque geometry. | |||
2013-01-11 | Linearize spotlight textures. | Geenz | |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz | |
2012-09-09 | Use a customized normalized gaussian specular term. | Jonathan Goodman | |
2012-08-16 | merge up to latest viewer-development | Oz Linden | |
2012-07-31 | merge up to latest viewer-development | Oz Linden | |
2012-06-28 | Merge cleanup | Dave Parks | |
2012-06-28 | Merge | Dave Parks | |
2012-06-28 | merge up to 3.3.3-release | Oz Linden | |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks | |
2012-06-22 | merge | Dave Parks | |
2012-06-15 | Merge | Dave Parks | |
2012-06-13 | Merge | Geenz | |
2012-05-30 | MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and ↵ | Dave Parks | |
Shadows enabled. | |||
2012-05-24 | MAINT-616 Fix for broken projectors. | Dave Parks | |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵ | Jonathan Goodman | |
terrainF and treeF. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
a bunch of trivial clean-ups and commentary. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
Coalesced patchset. | |||
2012-04-13 | merge changes for drtvwr-135 | Oz Linden | |
2012-03-27 | Tweaked the sun's glow to be less powerful. | Jonathan Goodman | |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman | |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly. | |||
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working ↵ | Leslie Linden | |
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. | |||
2012-01-24 | SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵ | Dave Parks | |
for alpha lighting of point lights not matching deferred lights. | |||
2011-12-02 | SH-1912 Tweak based on QA/resident feedback | Dave Parks | |
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks | |
2011-11-18 | Removed unused code from alpha fragment shaders to fix some mac rendering ↵ | Leslie Linden | |
glitches with non-fullbright alpha objects. |