Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-13 | merge changes for drtvwr-135 | Oz Linden | |
2012-03-27 | Tweaked the sun's glow to be less powerful. | Jonathan Goodman | |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman | |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly. | |||
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working ↵ | Leslie Linden | |
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. | |||
2012-01-24 | SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵ | Dave Parks | |
for alpha lighting of point lights not matching deferred lights. | |||
2011-12-02 | SH-1912 Tweak based on QA/resident feedback | Dave Parks | |
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks | |
2011-11-18 | Removed unused code from alpha fragment shaders to fix some mac rendering ↵ | Leslie Linden | |
glitches with non-fullbright alpha objects. | |||
2011-11-16 | SH-1618 FIX | Leslie Linden | |
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. | |||
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks | |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden | |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks | |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵ | Dave Parks | |
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session | |||
2011-09-28 | SH-2453 Fix for horizontal line when max altitude set to 0 | Dave Parks | |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-27 | Remove some unused shaders | Dave Parks | |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵ | Dave Parks | |
some reason | |||
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks | |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ↵ | Dave Parks | |
are available. | |||
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden | |
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-27 | SH-1990 Fix for redundantly applying some color scaling to sky and water ↵ | Dave Parks | |
(also add some snazzy specular bloom from the sun) | |||
2011-06-08 | SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled. | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-25 | merge | Dave Parks | |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵ | Dave Parks | |
lights around. | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-06 | SH-1521 Potential fix for shadows not working on mac. | Dave Parks | |
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when ↵ | Dave Parks | |
deferred rendering enabled. | |||
2011-01-22 | remove some unused depth samplings. | Tofu Buzzard | |
(transplanted from a38a7ea07c52aafbd4305f96d715201a35d86726) | |||
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard | |
followup - remove the distance limiting, re-enabling distant SSAO. (transplanted from d11eafacb2609537905718fa559e81b53e6740f8) | |||
2010-12-15 | CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing ↵ | Tofu Buzzard | |
enabled) (transplanted from c698ce37c0502597aafc75fcf9c37ff2970b7faf) (transplanted from ae92e806703a0c03ec2ab76d74906c7465285aaf) |