Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color ↵ | Dave Parks | |
mismatch in legacy alpha vs opaque). | |||
2023-02-21 | DRTVWR-559 Fix SSR on transparent PBR surfaces. | Dave Parks | |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
2023-02-06 | SL-19148 Decruft followthrough -- fix for crash when running from installer. ↵ | Dave Parks | |
Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag. | |||
2023-02-03 | SL-19148 Decruft followthrough -- kill more unused shader files | Dave Parks | |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks | |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks | |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden | |
SL-18662 | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵ | Cosmic Linden | |
approprate texture transforms | |||
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman | |
SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks | |||
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden | |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden | |
2022-10-13 | SL-18376 Fix for transparent legacy avatar bits disappearing. | Dave Parks | |
2022-10-13 | SL-18340: Fix PBR alpha materials treating spotlight as point light | Cosmic Linden | |
2022-10-12 | SL-18190 Fix for mismatch between alpha and opaque water fog. | Dave Parks | |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵ | Dave Parks | |
remove some unused glsl files. | |||
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface ↵ | Dave Parks | |
(revisit for general use later). | |||
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ↵ | Dave Parks | |
busted). WIP on reflection probe/PBR driven water shader. | |||
2022-09-30 | Port required changes to render rainbows and sun dogs to class1 deferred sky ↵ | Rye Mutt | |
shader and remove redundant and slow class2 version. # Conflicts: # indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | |||
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵ | Dave Parks | |
Restore SSAO to release version. | |||
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in ↵ | Dave Parks | |
atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. | |||
2022-09-28 | SL-18190 Parity with release viewer when reflections are disabled. | Dave Parks | |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks | |
2022-09-27 | SL-18190 Missed magic number. | Dave Parks | |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵ | Dave Parks | |
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. | |||
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
2022-09-01 | SL-17967 - block layout binding acceptable to apple | Howard Stearns | |
2022-06-29 | SL-17274: Fix typo in reference to SL-14035 | Ptolemy | |
2022-06-24 | fix DRTVWR-559 mac build coding policy error for missing newline at EOF | Brad Kittenbrink | |
2022-06-21 | SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set | Ptolemy | |
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy | |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵ | Dave Parks | |
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-18 | Make reflection probe ambiance controllable by a saved setting | Dave Parks | |
2022-05-18 | SL-17416 Box reflection probe influence volumes | Dave Parks | |
2022-05-17 | SL-17416 Quick 'n dirty reflection probe override hack. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵ | Dave Parks | |
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps. | |||
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks | |
2021-01-19 | SL-13629, reconstruct rainbow lookup coord to reduce interior banding | Dave Houlton | |
2021-01-13 | SL-13629 Modify texcoord to reverse rainbow color order | Dave Houlton | |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy | |
2020-09-16 | SL-13768 clang-format class2 deferred skyF.glsl (whitespace) | Dave Houlton | |