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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
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Author
2023-02-24
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...
Dave Parks
2023-02-21
DRTVWR-559 Fix SSR on transparent PBR surfaces.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-06
SL-19148 Decruft followthrough -- fix for crash when running from installer. ...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- kill more unused shader files
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-02
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2022-12-19
SL-18779 Fix for water fog staying bright when sun is dark.
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-11-20
Fix for SSAO not behaving properly.
Geenz Linden
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-17
Merged in SL-18340 (pull request #1158)
Sabrina Shanman
2022-10-13
SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation
Cosmic Linden
2022-10-13
SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight
Cosmic Linden
2022-10-13
SL-18376 Fix for transparent legacy avatar bits disappearing.
Dave Parks
2022-10-13
SL-18340: Fix PBR alpha materials treating spotlight as point light
Cosmic Linden
2022-10-12
SL-18190 Fix for mismatch between alpha and opaque water fog.
Dave Parks
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-10
SL-18190 Use funky distance based error correction only on water surface (rev...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-09-30
Port required changes to render rainbows and sun dogs to class1 deferred sky ...
Rye Mutt
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-29
SL-18190 End of linear space odyssey -- just eat the conversions in atmospher...
Dave Parks
2022-09-28
SL-18190 Parity with release viewer when reflections are disabled.
Dave Parks
2022-09-28
SL-18190 WIP - Linear space atmospherics take 2
Dave Parks
2022-09-27
SL-18190 Missed magic number.
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-01
SL-17967 - block layout binding acceptable to apple
Howard Stearns
2022-06-29
SL-17274: Fix typo in reference to SL-14035
Ptolemy
2022-06-24
fix DRTVWR-559 mac build coding policy error for missing newline at EOF
Brad Kittenbrink
2022-06-21
SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set
Ptolemy
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
2022-05-24
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...
Dave Parks
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-18
Make reflection probe ambiance controllable by a saved setting
Dave Parks
2022-05-18
SL-17416 Box reflection probe influence volumes
Dave Parks
2022-05-17
SL-17416 Quick 'n dirty reflection probe override hack.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-04
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...
Dave Parks
2022-04-29
SL-17282 prototype mixing of reflection map into legacy materials
Dave Parks
2021-01-19
SL-13629, reconstruct rainbow lookup coord to reduce interior banding
Dave Houlton
2021-01-13
SL-13629 Modify texcoord to reverse rainbow color order
Dave Houlton
2021-01-06
SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection
Ptolemy
2020-09-16
SL-13768 clang-format class2 deferred skyF.glsl (whitespace)
Dave Houlton
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