summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/deferred
AgeCommit message (Expand)Author
2022-10-17Merged in SL-18340 (pull request #1158)Sabrina Shanman
2022-10-13SL-18340: Consistently use HAS_SUN_SHADOW for shader permutationCosmic Linden
2022-10-13SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLightCosmic Linden
2022-10-13SL-18376 Fix for transparent legacy avatar bits disappearing.Dave Parks
2022-10-13SL-18340: Fix PBR alpha materials treating spotlight as point lightCosmic Linden
2022-10-12SL-18190 Fix for mismatch between alpha and opaque water fog.Dave Parks
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-10SL-18190 Use funky distance based error correction only on water surface (rev...Dave Parks
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...Dave Parks
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...Dave Parks
2022-09-29SL-18190 End of linear space odyssey -- just eat the conversions in atmospher...Dave Parks
2022-09-28SL-18190 Parity with release viewer when reflections are disabled.Dave Parks
2022-09-28SL-18190 WIP - Linear space atmospherics take 2Dave Parks
2022-09-27SL-18190 Missed magic number.Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-01SL-17967 - block layout binding acceptable to appleHoward Stearns
2022-06-29SL-17274: Fix typo in reference to SL-14035Ptolemy
2022-06-24fix DRTVWR-559 mac build coding policy error for missing newline at EOFBrad Kittenbrink
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...Dave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18Make reflection probe ambiance controllable by a saved settingDave Parks
2022-05-18SL-17416 Box reflection probe influence volumesDave Parks
2022-05-17SL-17416 Quick 'n dirty reflection probe override hack.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-01-19SL-13629, reconstruct rainbow lookup coord to reduce interior bandingDave Houlton
2021-01-13SL-13629 Modify texcoord to reverse rainbow color orderDave Houlton
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-09-16SL-13768 clang-format class2 deferred skyF.glsl (whitespace)Dave Houlton
2020-09-16SL-13768 de-obfuscate the ALM version of skyF.glslDave Houlton
2020-09-15SL-13768 remove moon glow from ALM deferred path as wellDave Houlton
2020-07-21SL-13416 eliminate sun/moon specular on shadowed surfacesDave Houlton
2020-07-14SL-13163 - Fix (revert) EEP specular contribution calculation for deferredDave Houlton
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-13SL-12850 Adhere to coding standardPtolemy
2020-03-13SL-12850 remove debugPtolemy
2020-03-13SL-12850Ptolemy
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2020-03-06Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...Runitai Linden
2020-03-06Fix for sky in wrong color space.Runitai Linden
2020-03-06Fix for under water being much brighter and mismatching between alpha and def...Runitai Linden
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden