Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-13 | correct DOS line endings | Oz Linden | |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz | |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware ↵ | Graham Madarasz | |
and remove haxors | |||
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz | |
2013-05-08 | Merged lindenlab/viewer-development-materials into default | graham linden | |
2013-05-07 | Fix for bad light map generation/sampling. | Dave Parks | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵ | Geenz | |
transform so we can store the environment intensity in the blue channel. | |||
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵ | Dave Parks | |
approximation in light curves. Fix fresnel math. | |||
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-08-16 | merge up to latest viewer-development | Oz Linden | |
2012-06-28 | Merge cleanup | Dave Parks | |
2012-06-28 | Merge | Dave Parks | |
2012-06-28 | merge up to 3.3.3-release | Oz Linden | |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks | |
2012-06-13 | Merge | Geenz | |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵ | Jonathan Goodman | |
terrainF and treeF. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
Coalesced patchset. | |||
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-11-16 | SH-1618 FIX | Leslie Linden | |
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. | |||
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks | |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden | |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-06-08 | SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled. | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard | |
followup - remove the distance limiting, re-enabling distant SSAO. (transplanted from d11eafacb2609537905718fa559e81b53e6740f8) | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden | |
2010-04-09 | Tweak bias on projectors. Fix some silly shader mistakes. | Dave Parks | |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks | |