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path: root/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
AgeCommit message (Collapse)Author
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵Geenz
transform so we can store the environment intensity in the blue channel.
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵Dave Parks
approximation in light curves. Fix fresnel math.
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-08-16merge up to latest viewer-developmentOz Linden
2012-06-28Merge cleanupDave Parks
2012-06-28MergeDave Parks
2012-06-28merge up to 3.3.3-releaseOz Linden
2012-06-22MAINT-653 Fix for shadow acne at high altitudesDave Parks
2012-06-13MergeGeenz
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵Jonathan Goodman
terrainF and treeF.
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
a bunch of trivial clean-ups and commentary.
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
Coalesced patchset.
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-12SH-1521 update -- Lighting and Shadows grayed out on macLeslie Linden
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep
2010-10-06ATI compatibility passDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-05-12Fix for fullbright bump not working in deferred render.Dave Parks
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. (transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
2010-05-11EXT-7225 Fix for busted projector shadows under certain settings.Dave Parks
(transplanted from 63218c79aa5670331235d3fde25de4a595991460)
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
2010-04-09Tweak bias on projectors. Fix some silly shader mistakes.Dave Parks
2010-04-07Shadow aliasing fix WIPDave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the ↵Tofu Linden
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2010-03-26Applied (manually in places) diff from ↵Palmer
svn.lindenlab.com/svn/linden/branches/render-pipeline/render-pipeline-7@135361 to get deferred rendering changes from the svn branch. Bleh!
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks
Self reviewed.