Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-16 | merge up to latest viewer-development | Oz Linden | |
2012-06-28 | Merge cleanup | Dave Parks | |
2012-06-28 | Merge | Dave Parks | |
2012-06-28 | merge up to 3.3.3-release | Oz Linden | |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks | |
2012-06-13 | Merge | Geenz | |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵ | Jonathan Goodman | |
terrainF and treeF. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
a bunch of trivial clean-ups and commentary. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
Coalesced patchset. | |||
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden | |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden | |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-05-12 | Fix for fullbright bump not working in deferred render. | Dave Parks | |
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. (transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411) | |||
2010-05-11 | EXT-7225 Fix for busted projector shadows under certain settings. | Dave Parks | |
(transplanted from 63218c79aa5670331235d3fde25de4a595991460) | |||
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden | |
2010-04-09 | Tweak bias on projectors. Fix some silly shader mistakes. | Dave Parks | |
2010-04-07 | Shadow aliasing fix WIP | Dave Parks | |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. | |||
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the ↵ | Tofu Linden | |
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup. | |||
2010-01-04 | CTS-54 Fix for SSAO artifacts far away. | Dave Parks | |
2010-03-26 | Applied (manually in places) diff from ↵ | Palmer | |
svn.lindenlab.com/svn/linden/branches/render-pipeline/render-pipeline-7@135361 to get deferred rendering changes from the svn branch. Bleh! | |||
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks | |
Self reviewed. |