Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-04 | Convert to using shared shadow sampling function (reduce duplicated code ↵ | Graham Linden | |
blocks in several shaders). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-08-09 | MAINT-8951 | Graham Linden | |
Remove moon_dir related shader code causing sunlight shadow artifacting. | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ | ruslantproductengine | |
viewer FIXED | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden | |
2013-06-13 | correct DOS line endings | Oz Linden | |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz | |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware ↵ | Graham Madarasz | |
and remove haxors | |||
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz | |
2013-05-08 | Merged lindenlab/viewer-development-materials into default | graham linden | |
2013-05-07 | Fix for bad light map generation/sampling. | Dave Parks | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵ | Geenz | |
transform so we can store the environment intensity in the blue channel. | |||
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵ | Dave Parks | |
approximation in light curves. Fix fresnel math. | |||
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-08-16 | merge up to latest viewer-development | Oz Linden | |
2012-06-28 | Merge cleanup | Dave Parks | |
2012-06-28 | Merge | Dave Parks | |
2012-06-28 | merge up to 3.3.3-release | Oz Linden | |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks | |
2012-06-13 | Merge | Geenz | |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵ | Jonathan Goodman | |
terrainF and treeF. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
a bunch of trivial clean-ups and commentary. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
Coalesced patchset. | |||
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden | |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden | |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-05-12 | Fix for fullbright bump not working in deferred render. | Dave Parks | |
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. (transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411) |