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path: root/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
AgeCommit message (Collapse)Author
2013-09-09Merge viewer-release 3.6.5 CocoaGraham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵Graham Madarasz (Graham Linden)
10.6.8 nV driver issues
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵Graham Linden
match more closely
2013-07-11Merge with latest viewer-release.Geenz
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵Graham Linden
texture gamma corrections to spot inputs
2013-06-26MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 ↵Dave Parks
implementations
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-19Merge with viewer-release.Geenz
2013-06-19Point light color (de)correction.Dave Parks
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred ↵Dave Parks
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit).
2013-06-13correct DOS line endingsOz Linden
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware ↵Graham Madarasz
and remove haxors
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-13Merged with https://bitbucket.org/lindenlab/viewer-betaGeenz
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's ↵Geenz
intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ↵Dave Parks
spotlight lighting
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵Geenz
transform so we can store the environment intensity in the blue channel.
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵Dave Parks
approximation in light curves. Fix fresnel math.
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵Dave Parks
remove banding and not break all shiny objects.
2013-02-22Fix for deferred rendering no longer working when the viewer is compiled ↵Geenz
against the OS X 10.7 SDK and up.
2013-01-11Linearize spotlight textures.Geenz
2012-07-31merge up to latest viewer-developmentOz Linden
2012-06-13MergeGeenz
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵Jonathan Goodman
terrainF and treeF.
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2010-10-06ATI compatibility passDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.