Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ↵ | Graham Linden | |
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode). | |||
2019-05-22 | SL-10969 | Graham Linden | |
Fix linear attenuation on forward projector lighting. Revert setup of falloff to prev code. Revert deferred water spec and tweak refl/refr blend. | |||
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden | |
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon. | |||
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-04-29 | SL-10956, SL-10969 | Graham Linden | |
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering. | |||
2019-04-26 | Lighting WIP | Graham Linden | |
Consistency across class2/3/ALM lighting. | |||
2019-04-08 | SL-5186 | Graham Linden | |
Make projector ambiance unshadowed in both forward and deferred for consistency. | |||
2019-04-01 | Whoops, forgot a shader! | Geenz | |
2019-03-28 | SL-10829, SL-10830 | Graham Linden | |
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights. | |||
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden | |
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden | |
2019-03-25 | Add clamp to keep speccolor non-negative. | Graham Linden | |
Make spot shadowing more consistent. | |||
2019-03-19 | SL-10764 | Graham Linden | |
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance. | |||
2019-01-30 | SL-10415, SL-10434 | Graham Linden | |
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden | |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ | ruslantproductengine | |
viewer FIXED | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-09-03 | Ensure projectors with shadows have the same mip level calculation as ↵ | Geenz | |
without shadows. | |||
2014-09-03 | Switch back to texture2dSpecular with a custom falloff dependent upon LOD. | Geenz | |
2014-09-03 | Switch to using texture2DLodDiffuse for reasons of having a nice soft edge ↵ | Geenz | |
for less glossy projector reflections. This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior. | |||
2014-08-21 | Removal of commented out code. | Geenz | |
2014-08-07 | Code cleanup for BUG-6898 | Geenz | |
2014-08-07 | Glossy reflections for projectors. | Geenz | |
2014-08-06 | Fix for BUG-6895. | Geenz | |
This brings projector reflections more in line with the originally intended behavior of environment reflections. | |||
2013-09-09 | Merge viewer-release 3.6.5 Cocoa | Graham Linden | |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵ | Graham Madarasz (Graham Linden) | |
10.6.8 nV driver issues | |||
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵ | Graham Linden | |
conversion in one place | |||
2013-07-24 | NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵ | Graham Linden | |
match more closely | |||
2013-07-11 | Merge with latest viewer-release. | Geenz | |
2013-07-03 | NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵ | Graham Linden | |
texture gamma corrections to spot inputs | |||
2013-06-26 | MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 ↵ | Dave Parks | |
implementations | |||
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden | |
2013-06-19 | Merge with viewer-release. | Geenz | |
2013-06-19 | Point light color (de)correction. | Dave Parks | |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred ↵ | Dave Parks | |
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit). | |||
2013-06-13 | correct DOS line endings | Oz Linden | |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz | |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware ↵ | Graham Madarasz | |
and remove haxors | |||
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz | |
2013-05-13 | Merged with https://bitbucket.org/lindenlab/viewer-beta | Geenz | |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz | |
2013-05-01 | Fix up specular highlights and gamma correction for projectors. | Dave Parks | |
2013-04-30 | Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML | Graham Madarasz | |