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First pass of Screen Space Reflections
Approved-by: Dave Parks
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Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.
Make pipeline use getShadowTarget/releaseShadowTarget consistently.
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using shaders.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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texture rendering based on available hardware.
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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Self reviewed.
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