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authorGraham Linden <graham@lindenlab.com>2018-11-09 18:31:29 +0000
committerGraham Linden <graham@lindenlab.com>2018-11-09 18:31:29 +0000
commitdb270df7cc00c1e2519749831e7e98c2c10e3ee6 (patch)
tree7638f00884b1b2ec7ee4d08159ddcb967db9a928 /indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
parent2929998982f37221a58b9fa8037748a2e905f4b1 (diff)
Back out changes causing broken shadows and other render shenanigans.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
index 8b8b338f68..c840d72784 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
@@ -36,5 +36,7 @@ void main()
//transform vertex
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
gl_Position = pos;
+
+
vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
}