Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-29 | #1530 Increase joint limit for GLTF Assets (#1582) | Dave Parks | |
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets | |||
2024-02-01 | #677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason) | RunitaiLinden | |
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent PBR objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-02 | SL-20394 Remove "glare" effect from PBR alpha shaders. | RunitaiLinden | |
2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden | |
2023-06-14 | More performance addressing. Ditch glossy SSR on semi-transparent surfaces. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-01 | DRTVWR-559 Rebalance PBR against Blinn-Phong. | RunitaiLinden | |
2023-05-25 | Fix underwater fog mismatch between opaque and alpha blend when local lights ↵ | Rye Mutt | |
are nearby (#227) * Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader | |||
2023-05-25 | DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub ↵ | RunitaiLinden | |
some NaNs. | |||
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵ | RunitaiLinden | |
remove exposure correction from legacy fullbright balance PBR materials against legacy. | |||
2023-04-13 | SL-19592: Fix alpha blend PBR prims on HUD | Cosmic Linden | |
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
2023-02-27 | Merge pull request #92 from secondlife/SL-19262 | cosmic-linden | |
SL-19265: Fix precision issue with texture transforms, separate texture animations | |||
2023-02-24 | SL-19265: Fix precision issue with texture transforms by moving transform ↵ | Cosmic Linden | |
matrix calculation into the shader | |||
2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color ↵ | Dave Parks | |
mismatch in legacy alpha vs opaque). | |||
2023-02-24 | SL-19228: Remove DEBUG_TEXCOORD | Cosmic Linden | |
2023-02-23 | SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵ | Cosmic Linden | |
See textureUtilV.glsl for UV coordinate comments | |||
2023-02-21 | DRTVWR-559 Fix SSR on transparent PBR surfaces. | Dave Parks | |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
2023-02-06 | SL-19148 Decruft followthrough -- fix for crash when running from installer. ↵ | Dave Parks | |
Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag. | |||
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵ | Cosmic Linden | |
approprate texture transforms | |||
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden | |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden | |
2022-10-13 | SL-18340: Fix PBR alpha materials treating spotlight as point light | Cosmic Linden | |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵ | Dave Parks | |
Restore SSAO to release version. | |||
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in ↵ | Dave Parks | |
atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. | |||
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks | |
2022-09-27 | SL-18190 Missed magic number. | Dave Parks | |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. |