Age | Commit message (Expand) | Author |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ... | Dave Parks |
2011-05-06 | SH-1521 Potential fix for shadows not working on mac. | Dave Parks |
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when deferre... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid t... | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks |