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cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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a bunch of trivial clean-ups and commentary.
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Coalesced patchset.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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outputs -- no more deprecation warnings on nvidia
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texture rendering based on available hardware.
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