Age | Commit message (Collapse) | Author |
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distance attenuation
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with nV mobile graphics cards
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applied.
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https://bitbucket.org/lindenlab/viewer-development-materials
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breakage in shaders from Mac changes
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bit of extra work (in progress).
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remove banding and not break all shiny objects.
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cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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a bunch of trivial clean-ups and commentary.
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Coalesced patchset.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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glitches with non-fullbright alpha objects.
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outputs -- no more deprecation warnings on nvidia
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texture rendering based on available hardware.
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deferred rendering enabled.
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(transplanted from a38a7ea07c52aafbd4305f96d715201a35d86726)
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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revisit soft alpha in materials project.
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revisit soft alpha in materials project.
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