diff options
author | Dave Parks <davep@lindenlab.com> | 2012-02-10 20:04:19 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-02-10 20:04:19 -0600 |
commit | 3710c6110d65d3a604f7b419cd764cf5b9b98600 (patch) | |
tree | 544b689c3c084976b05a69a34726524e6e68f214 /indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | |
parent | e0582d4bc71e2f367b4cf4a6f0b808451620b52f (diff) |
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 1179b212ae..373a6c157b 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor; #endif VARYING vec4 vertex_color; @@ -125,6 +127,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } |