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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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app_settings
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shaders
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class2
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deferred
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alphaF.glsl
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Author
2024-02-01
#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)
RunitaiLinden
2023-12-04
SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-06-14
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
Jonathan "Geenz" Goodman
2023-05-25
Fix underwater fog mismatch between opaque and alpha blend when local lights ...
Rye Mutt
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-04-04
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
RunitaiLinden
2023-03-27
SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ind...
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2022-12-19
SL-18779 Fix for water fog staying bright when sun is dark.
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-17
Merged in SL-18340 (pull request #1158)
Sabrina Shanman
2022-10-13
SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation
Cosmic Linden
2022-10-13
SL-18376 Fix for transparent legacy avatar bits disappearing.
Dave Parks
2022-10-12
SL-18190 Fix for mismatch between alpha and opaque water fog.
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-04-30
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...
Dave Parks
2013-04-29
NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define's
Dave Parks
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
NORSPEC-90 Remove unused state from alphaF/alphaV
Dave Parks
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-17
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...
Graham Madarasz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-16
NORSPEC-59 fix? for mac crasher
Graham Madarasz
2013-04-16
Merge viewer-dev-materials
Graham Madarasz (Graham Linden)
2013-04-16
See if we can run with no ifdefs in alpha shaders on all platforms
Graham Madarasz
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
Hooked up normal and specular texture coordinates.
Geenz
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-11
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Graham Madarasz (Graham Linden)
2013-04-11
NORSPEC-98 fix? for mac shader compiler crasher
Graham Madarasz (Graham Linden)
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-09
More per-pixel lighting fanciness.
Geenz
2013-03-26
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...
Dave Parks
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2012-06-28
Merge cleanup
Dave Parks
2012-06-28
Merge
Dave Parks
2012-06-22
MAINT-653 Fix for shadow acne at high altitudes
Dave Parks
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