Age | Commit message (Collapse) | Author |
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distance falloff is still soft
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transform so we can store the environment intensity in the blue channel.
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map alpha.
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approximation in light curves. Fix fresnel math.
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remove banding and not break all shiny objects.
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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are enabled.
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enabled.
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enabled.
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Shadows enabled.
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enabled
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terrainF and treeF.
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errors, and shiny environment map errors due to lack of negative Z)
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