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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2020-08-16
SL-13465 Fix local scalar mix masking global mix() function.
Ptolemy
2020-08-16
SL-13465 Partially restore atmospheric effects for the moon.
Ptolemy
2020-07-14
SL-13163 revert 2 more instances of 'new EEP' specular calculation
Dave Houlton
2020-07-02
SL-13539 Fix a white artifact over the water at certain angles
Ptolemy
2020-07-01
SL-12978 Add note about similar code in C++ and GLSL
Ptolemy
2020-07-01
SL-12978: Cleanup
Ptolemy
2020-07-01
SL-12978: Fix off-axis water dimming
Ptolemy
2020-06-29
SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gamma
Ptolemy
2020-06-29
SL-9632 Fix Haze effecting HUD objects
Ptolemy
2020-06-29
SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM...
Ptolemy
2020-06-29
SL-9632 Add note that shiny HUD objects will be fullbright
Ptolemy
2020-06-29
DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.
Ptolemy
2020-06-19
SL-9632 Fix HUD objects to not use environment lighting
Ptolemy
2020-06-19
SL-9632: Fix most HUD objects incorrectly being effected by the environment l...
Ptolemy
2020-06-13
SL-13084 Combined commit for the EEP specular color fix
Dave Houlton
2020-06-11
SL-13821 shader clean up and format
Dave Houlton
2020-06-11
SL-13281, add missing srgb->linear conversion for specular
Dave Houlton
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2020-04-09
SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w...
Dave Houlton
2020-04-07
SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp
Dave Houlton
2020-04-07
SL-10449 Fix ALM on OSX
Ptolemy
2020-04-03
SL-12852 Cleanup for readability
Ptolemy
2020-03-25
Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
Runitai Linden
2020-03-24
Merge cleanup
Runitai Linden
2020-03-24
Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR...
Runitai Linden
2020-03-24
Fix for bad fullbright shiny shininess values and inconsistency between mater...
Runitai Linden
2020-03-20
WIP - Make EEP match production.
Runitai Linden
2020-03-19
Merged in SL-11589 (pull request #44)
Michael Pohoreski
2020-03-19
SL-11589 Remove redundant setting vary_texcoord0, cleanup grouping
Ptolemy
2020-03-19
SL-11589 Fix clouds drooping below horizon
Ptolemy
2020-03-18
SL-12574 Add note about duplicated procedurally generated sky texture
Ptolemy
2020-03-18
SL-12865, add bias to alpha mask values to avoid 8-bit acne
Dave Houlton
2020-03-17
SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler
Dave Houlton
2020-03-16
Add missing fullbrightAtmosTransportFrag stub.
Runitai Linden
2020-03-13
Merged in davep/DRTVWR-440 (pull request #36)
Dave Parks
2020-03-13
SL-12005 Fix for projectors getting brighter when switching to single light s...
Runitai Linden
2020-03-13
SL-12784 disambiguate vertex_color.a of 0
Dave Houlton
2020-03-13
SL-12850 Adhere to coding standard
Ptolemy
2020-03-13
SL-12850
Ptolemy
2020-03-13
Merged in davep/DRTVWR-440 (pull request #33)
Dave Parks
2020-03-13
SL-12233 Fix for disagreement between fullbright implementations with ALM on ...
Runitai Linden
2020-03-12
SL-12784 restore vertex color alpha contribution
Dave Houlton
2020-03-10
SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
Ptolemy
2020-03-10
SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com...
Dave Houlton
2020-03-06
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off
Ptolemy
2020-03-06
Fix for mismatch on angular attenuation between sunlight on opaque and transp...
Runitai Linden
2020-03-06
Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...
Runitai Linden
2020-03-06
Fix for sky in wrong color space.
Runitai Linden
2020-03-06
Fix for under water being much brighter and mismatching between alpha and def...
Runitai Linden
2020-03-05
WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
Runitai Linden
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