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space for accurate color reproduction of sun textures
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dim in EEP
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Removed some potential div-by-0 NaNs and a mangled clamp.
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original fall-off.
Had to find a balance in the sunlight intensity calculation that behaves correctly for
both these issues.
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ALM ON and OFF
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lighting
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lighting
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SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13084: Fix inverted cloud scroll with ALM is off
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
SL-13084: Add references to other common files
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Cloud Image and direction to match Cloud Scroll
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Cloud Image and direction to match Cloud Scroll
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# Conflicts:
#	indra/newview/app_settings/shaders/class1/objects/previewV.glsl
#	indra/newview/lldynamictexture.cpp
#	indra/newview/llfloatermodelpreview.cpp
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water Fresnel
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